namespace Colman.Rpg.Npc
{
    partial class WorldForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.worldDisplay = new Colman.Rpg.Npc.WorldDisplayControl();
            this.SuspendLayout();
            // 
            // worldDisplay
            // 
            this.worldDisplay.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.worldDisplay.DataSource = null;
            this.worldDisplay.Location = new System.Drawing.Point(8, 9);
            this.worldDisplay.Name = "worldDisplay";
            this.worldDisplay.Size = new System.Drawing.Size(352, 352);
            this.worldDisplay.TabIndex = 0;
            this.worldDisplay.TilesSeen = 11;
            // 
            // WorldForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.Color.Black;
            this.ClientSize = new System.Drawing.Size(368, 371);
            this.Controls.Add(this.worldDisplay);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
            this.MaximizeBox = false;
            this.Name = "WorldForm";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "The World As You Know It";
            this.ResumeLayout(false);

        }

        #endregion

        private WorldDisplayControl worldDisplay;
    }
}